Display contents in a scrolling region ImGui::PlotLines( "Samples ", samples, 100) ImGui::Begin( "My First Tool ", &my_tool_active, ImGuiWindowFlags_MenuBar) Create a window called "My First Tool", with a menu bar. See the Getting Started guide and Integration section of this document for more details.Īfter Dear ImGui is set up in your application, you can use it from _anywhere_ in your program loop: Anywhere where you can render textured triangles, you can render Dear ImGui. cpp files into your existing project.īackends for a variety of graphics API and rendering platforms are provided in the backends/ folder, along with example applications in the examples/ folder. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. Battle-tested, used by many major actors in the game industry.Efficient runtime and memory consumption.Portable, minimize dependencies, run on target (consoles, phones, etc.).Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools.Easy to use to create code-driven and data-driven tools.Easy to use to create dynamic UI which are the reflection of a dynamic data set.Minimize UI-related state storage on user side.It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries.ĭear ImGui is particularly suited to integration in game engines (for tooling), real-time 3D applications, fullscreen applications, embedded applications, or any applications on console platforms where operating system features are non-standard. It is fast, portable, renderer agnostic, and self-contained (no external dependencies).ĭear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline-enabled application. Wiki - Languages & frameworks backends/bindings - Software using Dear ImGui - User quotesĭear ImGui is a bloat-free graphical user interface library for C++. Gallery - Support, FAQ - How to help - Sponsors - Credits - License The Pitch - Usage - How it works - Releases & Changelogs - Demo - Integration Individuals: support continued development and maintenance here. If your company is using Dear ImGui, please consider reaching out.)īusinesses: support continued development and maintenance via invoiced sponsoring/support contracts: In addition to maintenance and stability there are many desirable features yet to be added. (This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. Dear ImGui "Give someone state and they'll have a bug one day, but teach them how to represent state in two separate locations that have to be kept in sync and they'll have bugs for a lifetime." -ryg
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